House in Tczew
Painting & Sculpture
FStorm
Unreal Engine 4
Design
Corona Renderer
V-Ray
3ds Max
ZBrush
Rhinoceros
Adobe Photoshop
In this project the main idea was to focus on photorealism , trying to simulate as well as possible the behavior of materials and natural light mixed with the artificial one. Starting from this concept, I wanted to work on a photographic reference, a case study to be recreated in the details. I chosed the project “House in Tczew” because of the feeling that this environment gives to me. A fairly small space, calm with light filtering from the outside that generates many smaller contrasts in various parts of reference photographs.
https://evermotion.org/tutorials/show/10300/making-of-house-in-tczew-by-sandro-ghezzani